

Works great out of the box

Everything works flawlessly except the internet radio
Internet radio Doesn't work at all.
played at medium settings @1440p, 50% resolution scale with TSR, 90-100 fps avg.

Game runs pretty much flawlessly.
If the controller disconnects at any point it can be tricky to get it to respond fully without relaunching the game.
Sometimes certain menus break if a disconnect occurs but sometimes full input is lost if disconnect occurs
Click-and-play as if on Windows. Gamepad works, Logitech G25 works (FF little bit weak but maybe on purpose)

Would rather play this on my main windows PC, but for the steam deck it's more than tolerable
Button icons in UI are blurry
Frequent fps drops when nearing coties

Playing for a long time will lead to massive FPS drops.
After like 2-3 hours of playing my framerate dropped to ~10 FPS. Restarting solved this problem.

Gamepad works perfectly.
The game's autopilot feature works perfectly with the game in the background.
The game looks good, runs good, and it's fun.
Aspirational.
Fun driving simulator game, different unlockable vehicles and jobs.

After adding d3d compiler 43 with protontricks, the game runs flawlessly, better than windows by around 5-10%.
Install d3d compiler 43 in order to make the game run, otherwise CTD on launch.

Works perfectly
Works out of the box without any tricks, and supports all controllers I have

mangohud %command%
first start up was a bit rough, had to reboot the game a couple times

Je joue avec un T300RS et pedalier Fanatec, aucun soucis :)
Absolut angenehme Erfahrung. Out of the Box mit ROG Ally Z1E mit installiertem Bazzite überhaupt kein Problem. Frames um die 60.

My Recommended settings, targeting 60FPS and improved visual clarity
Resolution:1280x720
Fullscreen:WindowedFullscreen
Anti-Aliasing Method:TAA
Resolution Scale:50%
View Distance:Epic
Anti-Aliasing:Cinematic
Shadow:Low
Global Illumination:Low
Reflection:Low
Post Process:Epic
Texture:High
Effects:Low
Foliage:Low
Shading:High
Vehicie LOD:High
Show Mirror:My Vehicle Only
FPS Limit:60
VSync:Off
Changed UI Scale to 110% I would go even larger but then UI elements overlap

games works perfectly in both solo and multi, with a gamepad, a wheel (atleast my moza R3) or a keyboard.

Runs flawlwssly.
I'd like to cruise around and get the job done and grow my business.

Need to disable global illunination (probably lumen is used as the game is using UE5) via modifying the game's Engine.ini to get the game running at around 60fps on a fairly large (~50 people) server.
Append the following into Engine.ini (in /steamapps/compatdata/1369670/pfx/drive_c/users/steamuser/AppData/Local/MotorTown/Saved/Config/Windows/)
[/Script/Engine.RendererSettings]
r.DynamicGlobalIlluminationMethod=0
The game will reenable GI when graphic settings is changed, but it won't override the changes in Engine.ini. So, if you change graphics settings, you will need to restart the game to disable GI again.
Controller icon is hard to read on native res
Slow if GI is enabled

Had a single Unreal Engine crash, I do not know why, but it has not happened since. (Did not use experimental at the time)

Enabled back grip buttons (where my hands rest) for quick shifting on the right side. Game has inbuilt controller support, but the default controls are not one-size-fits-all, so do customize them to how you need them. (ex: By default, users on the steamdeck cannot enable jake brakes, useful for trucking on the south island)
Runs hot and drains power fast at default settings. See below for further details.
Game needs an optimization update in general, as my main workstation also runs hot with this game. The default graphics settings drains battery fairly quick on a Steamdeck LCD 512gb model*. Dropping down the settings to Medium, and dropping the resolution scale worked wonders, though I would personally keep view distance high if you're playing on a large multiplayer server like I am due to heavy desync**.
*: My steamdeck is not running SteamOS, but rather Bazzite (Fedora Atomic Desktop). The APU was undervolted at the time of testing. The kernel is also far newer than SteamOS Holo's (6.12.12)
**: Desync is not the fault of Proton, Linux, or anything client-side, but is rather a limitation of the dedicated server implementation and server processing power. I do not expect this to be fixed as there is only one programmer and two modelers working on the game.
DXVK_ASYNC=1 gamemoderun %command%
Internet radio feature doesn't work

gamemoderun %command%
Internet Radio streams didn't play, they appear to be loading but never actually start playing
I think this game isn't very well optimised but playing it on my linux machine is pretty enjoyable. Multiplayer is also great, without much slowdown or netcode issues

Works great out of the box, with KB and mouse and controller as well. Expected a bit better performance on high, but it was playable
Radio was not working, but it might not be Linux specific
Low settings and limited FPS to 45 (in the cities it can't reach that FPS anyways)

Radio never worked for me, not sure if it is Linux specific

cyroutilities
Small text that displays character and vehicle controls.
I have CyroUtilities, but I did not use it mainly to run this game. The game runs perfectly on medium, stable 45fps, sometimes it'll drop to like 38 in a city but climbs back up. The controller prompts are small and hard to read but not impossible. I played online with 70+ people with no issues. The menu controls are a little janky so I recommend assigning a trackpad to the mouse and left click. Overall, great Deck game!

Switching to proton v8 made the game launch on DirectX12 and seemed to have improved my FPS

The game crashes on startup with DirectX12, and only works with DirectX11, which on windows was slower than DirectX12
The game works on DirectX11 but crashes on DirectX12. FPS is fine, although it feels slightly choppy. For some reason in main menu FPS is much lower than on windows. Could be due to DirectX11.

Deleted files in this folder: ~/.steam/steam/steamapps/compatdata/1369670/

It works natively, but freezes from time to time. Performance gets significantly better when switched to Proton Experimental


RUNS well after all, some server crashes.
no AA , or AF applied by GPU
servers freq. crashes.
RUNS WELL, as expected. servers are freq. instable.

Works fine out of the box with great performance as far as I can tell, no tinkering needed, just install and run.
Works as expected
The occasional stutter or pause
Motor Town runs on Linux like a native.
Multiplayer runs without any issue.
Works better than Windows
I've had no issues playing online at all. My connectivity is great.
The performance of this game on my laptop has been exceptional. To my surprise, I have had a better gaming experience using EndeavourOS compared to my Windows partition. The upcoming price increase in mid-January 2023 is well worth it, so if you come across this message later, do not hesitate to take advantage of this hidden gem.
my cpu coasts around 80-90 degrees, even on low settings and lower resolution
Overall the game works fine, i didn't feel or see anything unusual and would recommend